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Demerius Xenocratus
Federal Defense Union Gallente Federation
34
|
Posted - 2014.12.31 22:25:56 -
[1] - Quote
Just like the title says. Anyone who has visited Villore recently should be well aware of this problem. To throw in some immediate disclaimers for the "HTFU" parrots - I have no issue with hi-sec station gaming or roaming by WT's except in the case of militia stations which should by definition deny docking rights to the enemy. The fact that people can dock a large and diverse fleet in the opposing militia's stations and use it as a base of operations is patently illogical.
Furthermore, this borderline exploit seriously undermines any notion of risk vs. reward which I've been told is a cornerstone of the EVE universe. Baiting the enemy to aggress and then being able to respond with enough force to destroy ships with 50-100k ehp inside 60 seconds with the added ability to hold fire and hide in station until they once again feel safe to recommence farming kills on pods and t1 frigs - this task requires an outsized and disproportionate commitment of time and effort to counter and unless you achieve complete surprise the bad guys can just hide in YOUR OWN militia station indefinitely. Ontop of this they can use a network of CONCORD protected neutral alts to gather intel and set up safes/tacticals without exposing those to any risk short of a hastily assembled suicide gank.
Risk free kill farming should not be subsidized in EVE. Fix this, make these guys have to risk their shinies to get kills. Militia stations need to be off limits to pilots of the opposing empires. |

Demerius Xenocratus
Federal Defense Union Gallente Federation
35
|
Posted - 2015.01.02 20:23:57 -
[2] - Quote
So, what I've got here so far is lots of advice for moving in and out of that station safely, some gratuitous "HTFU" and "live in lowsec," and a couple of bait myrm killmails (They lose those all the time that's the point).
I have not lost a ship to these guys in months. I don't go to Villore at peak hours; If I do go there it's with a long range DPS ship to poke them for fun. Getting other people to go after these guys, aside from the fact that Galmil has tunnel vision for killing T1 frigs and dessies in lowsec, is that it simply requires a disproportionate effort. A massive amount of organization and strategy is required to bait them off station and actually entice them to undock shinies and then drop enough tackle, logi, and DPS on them to pick up those faction BS killmails whilst preventing them from escaping and not losing too many ships of your own.
The point is not that this tactic can be avoided. The point is that they are able to farm killmails off of new players and veteran players getting lazy while assuming a level of risk to themselves that is disproportionate to the reward. And it does not make sense in the context of the faction warfare arena for anyone to be able to operate freely out of their enemy's militia station. It doesn't make sense, and it makes the game less interesting than if they were incentivized to take a bit more risk with their 2B ISK faction BS.
Faction Navy doesn't need a buff, even in 0.5. I have no problem with enemy militia raiding into enemy Hi-Sec and harassing 0.5 systems, which are by definition supposed to be less secure anyway. My only issue is with the huge advantage and potential for risk-averse kill farming that comes with being able to live inside an enemy militia station in Hi-Sec. This game DOES NOT need more risk-averse PvP.
And I will live in Lo-Sec when your markets don't suck and your gates aren't constantly camped by pirate blobs and fighter-assisted instalockers. I'm working on having enough ships docked up around Lo-Sec to be able to quickly form up for fleet doctrines; I have no interest in living there. |

Demerius Xenocratus
Federal Defense Union Gallente Federation
35
|
Posted - 2015.01.02 20:25:58 -
[3] - Quote
Jurico Elemenohpe wrote:I don't really see the problem with it though. They do high damage, they have good tank. The only method to "avoid" them for longer than 20s I know about is going far away so they need to slowboat 200k+, and it's infinitely repeatable. Or you can bring a fleet w/ logi n stuff.
Faction navy in 0.5 is a joke; it comes in waves of 2 frigates and 2 cruisers that do laughable damage and are easily tanked/destroyed by anything larger than a destroyer. |

Demerius Xenocratus
Federal Defense Union Gallente Federation
37
|
Posted - 2015.01.05 18:04:15 -
[4] - Quote
Abannans Forum Alt wrote:and in return for us paying out the ass to fix our sec status to rescue you you from some station camper which you chose to be camped in by in your highsec lvl 4 mission running boat, what do we recieve.
My level 4 boat is an Ishtar and it doesn't go to Villore. As I said in my introduction, this has nothing to do with any loss I've suffered. This is about people exploiting a silly loophole to amuse themselves with risk-free highsec ganking in pimpfit shinies.
Incentivizing risk-free noobslaying is not, I would argue, good for the game. If you want to do this you should also be at risk of encountering some nonconsensual pvp. Whether or not most galmil can or cannot go into highsec isn't really at issue. There are plenty that can but its not worth the time and effort because .5 highsec + intel alts + the ability to hide your entire fleet inside an enemy fw station (target magnet) reduces the chance of catching them with a fleet to near zero.
Just because it's not high on the list of things to be fixed doesn't mean its not brokenn |

Demerius Xenocratus
Federal Defense Union Gallente Federation
37
|
Posted - 2015.01.05 21:27:56 -
[5] - Quote
Varathius wrote:Demerius Xenocratus wrote:Just like the title says. Anyone who has visited Villore recently should be well aware of this problem. To throw in some immediate disclaimers for the "HTFU" parrots - I have no issue with hi-sec station gaming or roaming by WT's except in the case of militia stations which should by definition deny docking rights to the enemy. The fact that people can dock a large and diverse fleet in the opposing militia's stations and use it as a base of operations is patently illogical.
Furthermore, this borderline exploit seriously undermines any notion of risk vs. reward which I've been told is a cornerstone of the EVE universe. Baiting the enemy to aggress and then being able to respond with enough force to destroy ships with 50-100k ehp inside 60 seconds with the added ability to hold fire and hide in station until they once again feel safe to recommence farming kills on pods and t1 frigs - this task requires an outsized and disproportionate commitment of time and effort to counter and unless you achieve complete surprise the bad guys can just hide in YOUR OWN militia station indefinitely. Ontop of this they can use a network of CONCORD protected neutral alts to gather intel and set up safes/tacticals without exposing those to any risk short of a hastily assembled suicide gank.
Risk free kill farming should not be subsidized in EVE. Fix this, make these guys have to risk their shinies to get kills. Militia stations need to be off limits to pilots of the opposing empires. If they are long range snipers, use arazu with faction long point, and targeting range damps and enjoy. If the guy is within docking range, get a bait fit, throw some scramblers and a tank, get him to aggress, get your guys to undock or warp in from preferably a short range and either kill him or make him log off. Epilogue: Be proactive. Complaining about it won't do it, those guys are potentially easy kills if people use their brain and have some cool bros to coordinate a counter tactic with... About the able to dock in high sec but not low sec, you guys have a point.
You need a full fleet to win a fight against a battleship gang (4-5 at least with some pirate B.S.) with them potentially having neutral logi. You need to drop that fleet on their head with absolute surprise and have enough dps to pop them before they can de-aggress and dock. And you need to do it on a regular basis to convince them to ****-off. As it stands now there's a dual sebo dual scram bait tanked myrm or BNI outside that station probably 16+ hours a day and nobody has the time to waste with a bait/scram/Nado drive-by to collect a single BC.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
37
|
Posted - 2015.01.06 19:28:50 -
[6] - Quote
ALUCARD 1208 wrote:Julius Foederatus wrote:Hurrrr durrrrrr durrrrrr. Hay you this corps only big enough for one forum warrior ......... GÖÑ ya really jules Id be all for removing the navy and stop docking in militia stations but all other stations should be ok
I think removing the navy altogether would cause some problems when one faction is losing badly...you could just chase them back to their home world and people would just drop FW. Faction navy can be rendered irrelevant in 0.5 and can be tanked/evaded long enough in higher security systems to destroy high value targets. I see billion isk killmails posted regularly in galmil chat from enemy highsec systems ranging from .5 to 1.0 so its definitely possible to operate there with the right setup. Denying enemy militia docking rights in opposing militia stations is a logical and relatively minor change.
Not that I expect it to happen anytime soon. Nice to get opinions on the matter and keep the HTFU parrots on their toes.
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